One player, your chosen party
Play a single hero, a smaller group or four player characters. You do not need four people to keep a party campaign moving.
Your persistent party
Control one to four characters, combine their strengths and develop lives that keep their own history.

What this means for your play
Choose the amount of party complexity you enjoy. Each character has individual capability, equipment, knowledge, relationships and a continuing place in the world.
Play a single hero, a smaller group or four player characters. You do not need four people to keep a party campaign moving.
Levels 1 to 10 sit alongside skills, professions, relationships, equipment, ownership and experience. A level is not the sum of a character’s life.
One character can notice evidence another overlooks. Choose who acts, coordinate several or plan an approach that uses the whole party.
A shared journey does not give everyone identical injuries, possessions or knowledge. What happened to each person still matters.
In depth
Read the part that interests you. Each capability connects to your party and the continuing world.
VERIDIAN supports one human player controlling between one and four persistent player characters.
Your characters can develop differently, specialise differently, build different relationships and contribute different capabilities to the party. The party is not simply four copies of the same progression system.
VERIDIAN supports character development through levels 1 to 10. The depth comes from everything that happens between them.
The goal is not to make level numbers move quickly. The goal is to make characters feel as though they have lived a long life by the time they reach the highest stages of the campaign.
A party can solve problems in ways a single character cannot.
VERIDIAN is designed so party composition changes the way you experience the world.
Players can choose the scale that suits them while remaining inside the same persistent RPG. Companions can expand the social and tactical experience further where appropriate.
One human controls the persistent party. That allows VERIDIAN to deliver the depth of a party-based fantasy campaign whenever you want to play. Your characters remain yours. The world remains persistent. The campaign does not depend on coordinating a group of human players.
A single-character campaign can feel different from a four-character party. A profession-heavy group can interact with the world differently from a combat-heavy group. A politically connected party can have different opportunities from outsiders. A wealthy property-owning party can have different priorities from travelling adventurers. A magic-heavy group can solve problems differently from a martial group. Different relationships and reputations alter the campaign further. VERIDIAN is designed for variation produced by game systems, not merely different AI prose.
A concrete example
An illustrative situation: an artisan examines a damaged cart, a scout checks the road and a healer speaks to the injured driver. Each approach depends on the person taking it. Sharing their discoveries can give the party a fuller picture, without making every character automatically know everything.

Keep exploring
A discovery, relationship or capability can create new choices elsewhere in the game.

People with their own lives
Meet autonomous companions and NPCs with memory, loyalties, private knowledge and reasons of their own.
Read the full guide →
A life beyond adventuring
Build professional capability, own property and turn a place in the world into a lasting part of your characters’ lives.
Read the full guide →
Continue in VISINVOKE
Create a free VISINVOKE account and review VERIDIAN access in your account. Build a party whose choices leave a lasting place in the world.
Create a free VISINVOKE account