Crafting has a foundation
Skill, knowledge, tools, facilities and materials make a project possible. A request alone does not create an item from nothing.
Resources with real purpose
Connect crafting skill, tools, facilities and regional trade to the things your party needs and the projects it wants to build.

What this means for your play
Gold, materials and goods belong to a connected economy. What you can make or buy depends on resources, knowledge, location and the world around you.
Skill, knowledge, tools, facilities and materials make a project possible. A request alone does not create an item from nothing.
Local production, geography and trade can affect what you find. Travelling elsewhere can offer a different source or opportunity.
Fund equipment, services, property or a project. Saving and investment create choices beyond the next encounter.
A missing resource can lead to exploration, work, trade or negotiation. The economy becomes part of play rather than a background price list.
In depth
Read the part that interests you. Each capability connects to your party and the continuing world.
Crafting is connected to the world around the party.
What can be produced depends on what your characters legitimately have access to. Crafting is part of the economy and progression rather than an unlimited item-generation button.
VERIDIAN supports an economy where trade, resources, professions, settlements and ownership interact.
The economy creates choices because wealth competes with other priorities.
Different settlements can support different goods, resources, specialists and opportunities. Travel can therefore matter economically. A resource may be common in one region and difficult to obtain elsewhere. A profession may have more opportunity in one settlement than another. A specialist may only be found in the places capable of supporting that profession. The world should give geography economic meaning.
A concrete example
An illustrative situation: your chosen project needs a material the local workshop does not hold. You could seek another supplier, arrange trade or pursue a legitimate source yourself. Each route connects time, money, capability and relationships, and leaves a different history behind.

Keep exploring
A discovery, relationship or capability can create new choices elsewhere in the game.

A world beyond the next scene
Prepare for travel, investigate ruins and discover places that become lasting parts of your world.
Read the full guide →
Influence and belonging
Find your place among guilds, factions, civic powers and religious institutions with interests beyond your party.
Read the full guide →
Continue in VISINVOKE
Create a free VISINVOKE account and review VERIDIAN access in your account. Build a party whose choices leave a lasting place in the world.
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